Study Finds Violent Video Games Can Reduce Stress Hormones
In a surprising turn in the ongoing discussion about video game violence, a recent study has proposed an unexpected idea: playing violent video games might actually reduce stress hormones in some players. The study, challenging common beliefs, discovered no uptick in aggressive tendencies, suggesting a more intricate relationship between video game content and player reactions than previously assumed. The research findings are now available in the scientific journal Physiology & Behavior.
The impact of violent video games on behavior has been a hotly debated topic for years. Previous studies have often suggested a potential rise in aggression and stress among players engaged in these games. This viewpoint has fueled continuous debates among parents, educators, and policymakers regarding the appropriateness of such games for young audiences. In light of these discussions and the inconsistencies in earlier findings, researchers initiated a new study to delve more comprehensively into the physiological and psychological effects of violent video games.
Gary L. Wagener, a researcher pursuing a doctorate at the University of Luxembourg and the mind behind the study, opened up about his personal connection to the subject. He said, “I am into this topic because I'm a gamer myself. Ever since I was little, I've been captivated by video games and the virtual worlds they offer. I played for the sheer fun of it, to relish the competition, to immerse myself in good stories, and also to ease some stress from my daily life.”
Delving into what drove him to undertake this research, he explained, “When I kicked off my studies in psychology, my interest shifted towards research, particularly focusing on the effects of video games. I began noticing significant disparities in the research on violent video game effects. Some researchers argued that playing violent video games boosts aggressive behavior, while others presented evidence to the contrary. I wasn't a fan of how the media portrayed violent video games without capturing this ongoing debate accurately. That's why I decided to dig into the effects of violent video games myself.”
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